Audio in the Gaming
Industry
These days audio in the gaming industry is generally very
good and we do not encounter bugs as often as we may have done in the past due
to the industry growing in size greatly and developers having entire studios
dedicated to sound and audio production. Though you are still usually quite
likely to find problems in in pre-release games in Alpha or Beta phases and
sometimes just after a game has released.
Titanfall
F1 2017/2018
Another example is a personal experience I had when playing
F1 2017/2018. During multiple sessions when me and my friends were playing
online together, we all encountered an issue when spectating each other or
racing beside them around the track. The car would ‘whine’ as it could
sometimes for unknown reasons be maxing out the rev counter no matter what
gear. though this only was apparent to each other’s cars and not to our own.
Although this was relatively annoying at first and somewhat un-immersive, we
slowly disregarded the issue as we could not find a fix online. As of right now
I do not know if this still remains an issue in F1 2017. For F1 2018, a few
weeks after the game came out, they released a patch that resolved this issue. Here
is a video of the audio bug –
I encountered another audio bug while playing F1 2018 once
when I was leaving the pit lane. Upon leaving the pits you need to push the
accelerator to raise the rev counter then press the clutch to leave. I did this
and although physical gameplay was unaffected, all I could hear was the of the
car if it were revving maxed out in first gear. Pitting a second time did not
fix this. I could not find any other reports of users online encountering this
issue and personally I never experienced it happen to me again. It is clear however
that some reports were made to the developer as they released a patch with this
exact problem being fixed. A screenshot can be seen below.